Getting my hands dirty right now. This is my first plan of attack:
Advect particles through pyro
Freeze particles at a certain shape
Randomize those shapes
Copy those shapes onto a piece of geometry (like a helix or something).
I'm hunting down the information for all the steps above to see if I can implement something.
Found 16 posts.
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Houdini Indie and Apprentice » Learning Path to Achieving this Particle Voxel Effect
- Dwaine Best
- 16 posts
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Houdini Indie and Apprentice » Learning Path to Achieving this Particle Voxel Effect
- Dwaine Best
- 16 posts
- Offline
I'm mesmerized by the particle voxel structures in this short video (20sec to 40sec). It's a look I'd like to achieve and play with. Can anyone recommend a path for learning this effect, or at least a good jumping off point? Even a google search term to get me started. Many Thanks!
https://vimeo.com/129526604 [vimeo.com]
https://vimeo.com/129526604 [vimeo.com]
Houdini Indie and Apprentice » RenderMan won't work...aargh!
- Dwaine Best
- 16 posts
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Houdini Indie and Apprentice » RenderMan won't work...aargh!
- Dwaine Best
- 16 posts
- Offline
Success! Thank you kindly for your help, bonsak! It was the PATH line that was incorrect in my env file.
Houdini Indie and Apprentice » RenderMan won't work...aargh!
- Dwaine Best
- 16 posts
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It reads:
prman20.9
Which is what I have in the houdini.env file. I've tried just prman, and prman20.0. The textport echoes each one as I wrote it, but still gives a 127 error code.
prman20.9
Which is what I have in the houdini.env file. I've tried just prman, and prman20.0. The textport echoes each one as I wrote it, but still gives a 127 error code.
Houdini Indie and Apprentice » RenderMan won't work...aargh!
- Dwaine Best
- 16 posts
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Added the appropriate lines to houdini.env file, it's coming up as a variable, still the RIS node is tripping an error because it can't find prman…
Here's the screenshot of my predicament…what can I do to fix it?
Thanks for any help!
Here's the screenshot of my predicament…what can I do to fix it?
Thanks for any help!
Houdini Indie and Apprentice » RenderMan won't work...aargh!
- Dwaine Best
- 16 posts
- Offline
Work in Progress » WIP: Saturn's Formation from the Accreation Disk
- Dwaine Best
- 16 posts
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From an idea that first inspired me to pursue vfx for creating Astronomical images. Many painful hours trying to wield Maya for sims finally made me cave and take up Houdini. Now I'm in love, and my girlfriend is jealous.
Anyway, I'll be tracking my progress in finishing out this short animation I'm doing of flying close to Saturn as it was forming nearly 3 billion years ago, as some theories predict. For my reference I'm using images from astrophysics simulation results and this crazy video of a tornado forming [youtube.com].
Currently, I've gotten the sim to a place where I want to start working on Look Dev. So I'm learning all I can about shading volumes, but I haven't found much, so I'm open to suggestions if you have any.
Saturn Formation WIP Video Link [youtube.com]
Thanks for Looking!
Anyway, I'll be tracking my progress in finishing out this short animation I'm doing of flying close to Saturn as it was forming nearly 3 billion years ago, as some theories predict. For my reference I'm using images from astrophysics simulation results and this crazy video of a tornado forming [youtube.com].
Currently, I've gotten the sim to a place where I want to start working on Look Dev. So I'm learning all I can about shading volumes, but I haven't found much, so I'm open to suggestions if you have any.
Saturn Formation WIP Video Link [youtube.com]
Thanks for Looking!
Houdini Indie and Apprentice » Help, Upres Breaks Curve Force
- Dwaine Best
- 16 posts
- Offline
Ah-ha! I think I was misunderstanding the guides for the Curve Force, but this makes it clearer. I know just enough about smoke solvers to get me in trouble. It seems the reason the Curve Force wasn't working in the original file was because the lowrez sim Fluid Source was set to Copy velocities, which just makes the Fluid source sit still in the Upres sim for a reason I don't comprehend yet. Thank you for your help, Rob.
Houdini Indie and Apprentice » Help, Upres Breaks Curve Force
- Dwaine Best
- 16 posts
- Offline
And here's the file that works. Sorry for the double-post, but the forum only lets me upload one file at a time.
Houdini Indie and Apprentice » Help, Upres Breaks Curve Force
- Dwaine Best
- 16 posts
- Offline
I've been struggling with this the last two days, and I'm throwing in the towel. I've setup a curve force on a smoke sim and have gotten it to where I like it, other than it's too fast and too low res. So, I attempted to create an Upres sim, which worked when I just tried it on a small test in another file. But when I try upres-ing my file, the smoke refuses to follow the curve. I've gone over the settings and compared the files multiple times, but I can't find the issue. Can someone please guide me?
Many Thanks!
Many Thanks!
Houdini Indie and Apprentice » Houdini 15 Documentation for Offline Viewing
- Dwaine Best
- 16 posts
- Offline
I don't always have an internet connection when I'm working in Houdini. Also, I'm hoping to find a method to get the docs onto my tablet, and allow for easy bookmarking, highlighting and notation.
Does the documentation exist in a location on a Mac where I can copy the files from directly, or is it only available online?
Does the documentation exist in a location on a Mac where I can copy the files from directly, or is it only available online?
Houdini Indie and Apprentice » Default Value Change Reflected in Color Instead of Bold
- Dwaine Best
- 16 posts
- Offline
ありがとうアンドリューさん!
This worked well enough for me to distinguish between the two states comfortably.
This worked well enough for me to distinguish between the two states comfortably.
Technical Discussion » Where is the exponent in unified noise in Houdini 15?
- Dwaine Best
- 16 posts
- Offline
This is the same for me. The options in the VEX node don't match the manual's description.
These are the parameters that are listed in the help file, but are not available in the node: Active, Inactive Output, Period, Exponent, Accumulate Lattice Warp, Accumulate Gradient Warp, Flow Rotation.
It also mentions Tabs, but there are none…
This is Houdini 15 Apprentice Build 347
These are the parameters that are listed in the help file, but are not available in the node: Active, Inactive Output, Period, Exponent, Accumulate Lattice Warp, Accumulate Gradient Warp, Flow Rotation.
It also mentions Tabs, but there are none…
This is Houdini 15 Apprentice Build 347
Houdini Indie and Apprentice » Default Value Change Reflected in Color Instead of Bold
- Dwaine Best
- 16 posts
- Offline
Is there a way to make a value different in color when the default value is changed?
Right now it shows in bold, but sometimes I find it difficult to distinguish between the two font weights. For my eyesight it would be quicker and easier if it was also a slightly different color.
Right now it shows in bold, but sometimes I find it difficult to distinguish between the two font weights. For my eyesight it would be quicker and easier if it was also a slightly different color.
Work in Progress » Total Torus - Newb First HDA Project
- Dwaine Best
- 16 posts
- Offline
Hello All,
Here's my attempt at a very basic asset which helps construct a Torus with the options I miss from C4D and Maya…and then some. I'm very new to 3d in general but I'm beginning to see the power of a procedural workflow. Making this asset has been fun!
That being said, here are my issues with it though. When I render the Torus, you can see the division line at the center of the donut and the line where the revolve ends. Maybe this has to do with how it's constructed. Is there a way to get rid of the lines?
In all other aspects I'm open to critique. I would like to make a tool that others will find useful too. Many thanks for your feedback.
Here's my attempt at a very basic asset which helps construct a Torus with the options I miss from C4D and Maya…and then some. I'm very new to 3d in general but I'm beginning to see the power of a procedural workflow. Making this asset has been fun!
That being said, here are my issues with it though. When I render the Torus, you can see the division line at the center of the donut and the line where the revolve ends. Maybe this has to do with how it's constructed. Is there a way to get rid of the lines?
In all other aspects I'm open to critique. I would like to make a tool that others will find useful too. Many thanks for your feedback.
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